Both are relatively similar and powerful, but I've decided that if I really had to choose between the two of them, why not choose both?
So, if I wanted to write a small, tiny game - why not use Inform?
And when it was time to use some graphics or sounds? TADS 3! People have always wondered whether which one would be best, but it's really up to what you guys would put into your game.
And maybe about your understanding with the manuals. Personally, I like Inform's "Inform Beginner Guide" much better than TADS' "Getting Started in TADS 3".
But if I was too lazy -and I had a computer with me- maybe I could use Quest 5's visual IDE. :D
Showing posts with label Text Adventures. Show all posts
Showing posts with label Text Adventures. Show all posts
Monday, February 6, 2012
Friday, January 27, 2012
Preferred Authoring Tool for Interactive Fiction
Right now, I'm currently using my sister, Ysa's, laptop. Today (or tonight), I will ask myself a question about what is my preferred IF authoring toolkit, and why I like it. Read on, if you want to. :)
Ally, what is your favorite toolkit?
Quest 5, which can be found here. It is a system that has a visual interface which requires little or no programming knowledge. And, it has a code editor, too, for those who like to code in an html-like language. Although, I haven't made any games yet with this.
Why do you like to use this toolkit?
It's actually quite easy to use and is claimed to be really powerful, and I have got little problems with it on the way. What I like most is that it's powerful with either the visual interface, and the code view. It allows you to add sounds, pictures, and embed YouTube/Vimeo (if I read correctly) videos.
I also like that you can convert your games to iPhone/Android apps if you ask Alex (the developer of Quest) kindly. He will then host it in the app stores, and people will be able to play your games from there.
You can also upload your games in http://www.textadventures.co.uk/ and it can be played online.
So, yeah, that's it guys. I was supposed to ask Ysa why she likes her favorite toolkit, but... She's not really interested in this type of stuff.
Ally, what is your favorite toolkit?
Quest 5, which can be found here. It is a system that has a visual interface which requires little or no programming knowledge. And, it has a code editor, too, for those who like to code in an html-like language. Although, I haven't made any games yet with this.
Why do you like to use this toolkit?
It's actually quite easy to use and is claimed to be really powerful, and I have got little problems with it on the way. What I like most is that it's powerful with either the visual interface, and the code view. It allows you to add sounds, pictures, and embed YouTube/Vimeo (if I read correctly) videos.
I also like that you can convert your games to iPhone/Android apps if you ask Alex (the developer of Quest) kindly. He will then host it in the app stores, and people will be able to play your games from there.
You can also upload your games in http://www.textadventures.co.uk/ and it can be played online.
So, yeah, that's it guys. I was supposed to ask Ysa why she likes her favorite toolkit, but... She's not really interested in this type of stuff.
Thanks for reading,
Ally
Subscribe to:
Posts (Atom)